Reel
![]()
1. Windowsill
Modeled the phone in Maya and textured in Photoshop, Illustrator, and Brush. Lit and rendered in Mental Ray for Maya using an HDRI. Matched the camera from the background plate in Maya and projected it as a texture onto the geometry for use in the global illumination calculations and a slight camera move. Render passes were composited in Nuke for final color correction.
Software: Maya, Mental Ray, Photoshop, Illustrator, ZBrush, Nuke
2. Pond
Completed all aspects of this short in Houdini and rendered in Mantra. The drips were simmed using FLIP fluids and drove a wetmap in a custom shader. The background elements of the grass, rocks, lillies, and flowers were all created and randomized procedurally.
Software: Houdini, Mantra, Nuke, 3D Coat
3. Artist Studio
Modeled in Maya, lit and rendered in Mental Ray for Maya and textured in Photoshop.
Software: Maya, Mental Ray, Photoshop
4. Snow Robot
Footage tracked in PFTrack, lit and rendered in Mental Ray for Maya, and composited in Nuke.
Software: Maya, Mental Ray, Photoshop, PFTrack, Nuke
5. Arrival
Three person group short animation project completed in 5 weeks. Responsible for the character design and character modeling, surfacing, lighting, nCloth wing simulation, compositing, and particles. A vegetation pass was used to color correct in Nuke for the effect of plants bringing color into the grey world. Volume ray geometry was built into the scene and rendered out as a separate pass to use as a matte in Nuke for 2d volume rays to interact with the 3d elements. The alpha of the character pass was used in Nuke to create negative volume rays to simulate a shadow effect as the character moved through the volume rays. Rendered in Renderman for Maya.
Software: Maya, Renderman, Photoshop, Nuke
6. Flight
Completed all aspects of this project, 3 minute short animation, completed in 5 weeks. Everything modeled, rigged, and animated in Maya, rendered in Renderman for Maya, and composited in Nuke. Maya nCloth for cloth simulation. All textures were painted in Photoshop.
Software: Maya, Renderman, Photoshop, Nuke
7. Snow Blind
Painted background mattes and textured character in Photoshop. Model, rig, nCloth, and rendering completed in Maya. Background snow and compositing completed in Nuke.
Software: Maya, Mental Ray, Photoshop, Nuke